![]() That means taking notice of guest polls, which show what’s going well and where your station is failing. They build rooms and take out the trash automatically, once you’ve set up the right amenities to enable them. Each of your three decks has bulkheads that you pay to remove, letting you expand into bigger facilities, offering greater varieties of both habitat and entertainment for your expanding clienteleĪll that footfall naturally generates rubbish, disease, and eventual dilapidation, something your team of maintenance droids, called fuzzies, are there to fix. ![]() When visitors are happy you also earn prestige, which lets you unlock new rooms, and harder to please aliens, both of which allow you to create bigger, more intricate space stations. Create the right biomes on the bio deck and entertainments on the fun deck, and your xenomorphic clients will feel happy, gracing your station with more energy, which flows freely when they find themselves in a good mood. The sub deck takes care of essential support systems like comms and storage the bio deck is an arboretum that you can terraform to suit visitors and grow useful resources while the fun deck is for discos, casinos, and arcades.Īll those features are built to service the demands of your alien guests, each type of which has their own preferences. You do that by building facilities on the station’s three floors. Contents 1 Technology tree 1.1 Non-Tech Tree Research 1. Research is done by Turakken in a Laboratory. Once again you take command of a doughnut-shaped space station that you need to make comfortable for a variety of aliens. Researching a technology can be done in three ways: buying and opening the Technology crate from a Trader researching the Hardplan crate, Equipment crate or Material crate or researching its predecessor in the tech tree. That meant juggling entertainment, environment, and food sources to make your station appealing to as many different extraterrestrials as you could. It required you to set up and support habitats to attract a range of alien species, each with its own needs and proclivities. Originally published by Eidos, back before they were bought by Square Enix, Startopia was an amusing and surprisingly complex base building game set in space. Hot on the heels of Evil Genius 2 though, the sci-fi business simulator has been resurrected by German publisher Kalypso, for both PC and console. There have been so many unexpected comebacks lately, for even the most obscure video games, that it’s almost impossible to be surprised anymore, but obscure 2001 non-hit Startopia is certainly not a game many would’ve been expected to see again in a hurry. Upgrades to Factories reduce the production energy cost (up 20% reduction) and increase production speed (up to 50% faster).įactories produce large amounts of air pollution.įactories are placed on the Sub Deck and are part of the drifter category.Spacebase Startopia – what an odd game to bring back (pic: Kalypso)Įarly 2000s business sim Startopia is the latest retro strategy series to see an unexpected return, in what’s basically Theme Spacestation. This can be very useful when dealing with contraband or toxic waste, as toxic waste is difficult to get rid of without turning it into cleansed toxic waste first and contraband can cause you to be fined for possessing it. Healing Mud ( 3 medical supplies, 1 minerals)įactories can be set up to automatically create crates as long as they have the resources available (Shift+ left click by default).Holo crystals (1 plastic, 1 circuit board, 2 medical supplies, 1 cleansed toxic waste).Packaged H.E.D's (1 contraband, 500 energy). ![]() Cleansed toxic waste (1 toxic waste, 250 energy).Molecular food (2 food, 1 medical supplies).(Required resources to create in brackets) The factory can create crates for every building you have unlocked with prestige as well as the following. ![]() Factories are used to produce every kind of secondary crate, with only exceptions being toxic waste, a single H.E.D type and security drone crates.
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